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COMPUTER E MULTIMEDIA TECHNOLOGIES

Academic year and teacher
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Versione italiana
Academic year
2018/2019
Teacher
GIORGIO POLETTI
Credits
6
Didactic period
Primo Semestre
SSD
INF/01

Training objectives

The course aims to develop theoretical / practical dual binaries using languages and tools to implement multimedia applications for the network and formal languages to describe and define semantically defined communicative processes.
Knowledge
The course allows you to acquire conceptual tools and their relationship with the technical tools needed to understand, design and manage communication processes based on multimedia and interactive technologies; they will acquire conceptual tools to analyze the "philosophies" and the design methods of multimedia objects.
Skill
The theoretical / practical path will make it possible to use dedicated language structures, at a conceptual level, not just technical or software programming, to structure network and communication tools. The path specifically developed in the lab activities will enable you to acquire the skills needed to produce, test and evaluate multimedia and interactive objects on the network.

Prerequisites

None

Course programme

1. Elements of design, storage and management of information
2. Content structuring and independence between technologies and the long-term preservation of digital resources
3. BYOD and BYOB logic
4. Design templates: UCD (User Centred Design)
5. Virtual Reality, Augmented Realities, and Immersive Reality
6. Laboratory activity
a. Creating Simple Online Multimedia Objects (Wiki, Sites and Blogs) Using Meta-Languages and Online Tools
b. Create APP prototypes
c. Creating prototypes of interactive virtual VR (Virtual Realty) prototypes

Didactic methods

The course uses two methods of didactic methodology:
1. Lectures, in which they will be exposed and the theories discussed remarkable cases related to network communication tools, interactive, multimedia and with the aid of mobile devices;
2. Laboratory tutorials with design, implementation and discussion of multimedia and interactive objects, online and off-line. In particular, laboratory activity (providing computer students, mobile devices and online applications) is developed through the design and implementation of on-line communication tools such as Wiki, APP and simple applications of Enhanced Reality, Virtual and Immersive. Each exercise starts with a simulation of a case based on the reality of mediated communication systems.

The course also utilizes the didactic platform and the streaming of the lessons. Both the direct streaming of the lessons and the educational platform are accessible only through credentials given to students. How to release and access the streaming and the learning platform will be announced at the beginning of the course.

Learning assessment procedures

The final exam consists of 2 parts to test both the acquisition of cognitive and operational skills.
WRITTEN TEST (1 hour)
• 30 item
o 27 items closed
o 3 items open
Items are divided into three sections, each of which has 9 items closed and 1 item opened.
The three sections (with the same weight in the evaluation) are related to three thematic areas of the teaching (WEB Problems and Tools, Conservation and Use of Data and Knowledge Organization through Multimedia and Interactive Tools).
• MULTIMEDIA AND APPLICATION WORKLavoro con un tools on-line o APP
The student who will present it (in digital form) by the date of the written exam will carry out the work autonomously.
The final evaluation will be the sum of (up to 30 points) weighted by the evaluations of the two parties (written test and multimedia product) with a proportion of:
• Practice test: 15% of the final vote (max 4.5 points)
• Written test: 85% of the final vote (max 25,5)

Reference texts

NOTES AND SITES
1. Slide used during the lectures;
2. Course notes (pdf on-line on the teaching site, section and on the learning platform);
3. Reference Sitography (online on the teaching site, section and on the learning platform);
4. Extras of publications (readings made available on the teaching site, section and on the educational platform).

BIBLIOGRAFIA
1. Guides and PDF manuals (online on the teaching site, section and on the learning platform);
2. Morganti F. Riva G. (2006). Conoscenza, comunicazione e tecnologia. Aspetti cognitivi della realtà virtuale. Milano: LED Edizioni Universitarie.